This practical course provides a comprehensive introduction to the Agile mindset and the popular Scrum framework, specifically tailored for IT project execution. Participants will learn how to shift from traditional, sequential methodologies to iterative, value-driven delivery. The course covers the core roles (Scrum Master, Product Owner, Development Team), key artifacts (Product Backlog, Sprint Backlog), and essential ceremonies (Sprint Planning, Daily Scrum, Review, Retrospective). By focusing on flexibility, continuous feedback, and rapid response to change, attendees will gain the skills to lead or participate effectively in highly productive, cross-functional IT project teams.
Agile and Scrum for IT Projects
IT Management and Cyber Security
October 25, 2025
Introduction
Objectives
Upon completion of this course, participants will be be able to:
- Explain the values and principles of the Agile Manifesto.
- Differentiate between Scrum, Kanban, and other Agile approaches.
- Identify and define the responsibilities of the three Scrum roles.
- Create and maintain a healthy, prioritized Product Backlog with user stories.
- Facilitate or participate in all five Scrum events (ceremonies) effectively.
- Use velocity, burndown charts, and other metrics to track team progress.
- Foster a culture of self-organization, continuous improvement, and transparency.
- Scale basic Scrum principles to larger, multi-team IT initiatives.
Target Audience
- Project Managers transitioning to Agile methodologies
- Scrum Masters and Aspiring Scrum Masters
- Product Owners and Business Analysts
- Software Developers and QA Professionals
- IT Managers overseeing Agile transformation
- Any team member of an Agile IT project
Methodology
- Simulated Scrum Sprints with role-playing (Scrum Master, Product Owner).
- Group activities to create and estimate a Product Backlog using Planning Poker.
- Interactive workshops on facilitating Sprint Retrospectives.
- Case studies of successful Agile transformations in IT departments.
- Individual exercises in writing effective user stories and acceptance criteria.
Personal Impact
- Attain practical, in-demand skills in Agile and Scrum.
- Ability to increase productivity and team collaboration.
- Enhanced flexibility and adaptability in project execution.
- Improved stakeholder communication and feedback integration.
- Potential for career advancement into Scrum Master or Product Owner roles.
Organizational Impact
- Faster time-to-market for software and technology solutions.
- Improved quality due to continuous testing and integration.
- Higher team morale and enhanced cross-functional collaboration.
- Increased transparency and better alignment with business priorities.
- Rapid response to changing market needs and customer feedback.
Course Outline
Unit 1: The Agile Mindset and Principles
1.1 Introduction to the Agile Manifesto- The four values of Agile and their application in IT.
- The twelve principles supporting the Agile approach.
- The shift from traditional Waterfall to iterative and incremental delivery.
- Benefits of Agile in responding to high-change environments.
- Overview of Scrum, Kanban, XP (Extreme Programming), and Lean.
- Selecting the right framework based on project context.
- Misconceptions and anti-patterns of Agile adoption.
- The concept of "Agile at Scale" (e.g., SAFe, LeSS).
Unit 2: The Scrum Framework and Roles
2.1 The Three Scrum Roles- Responsibilities and accountabilities of the Scrum Master.
- The critical role of the Product Owner in maximizing value.
- Characteristics of a successful Development Team (self-organizing, cross-functional).
- Interactions and boundaries between the three roles.
- The purpose and characteristics of the Product Backlog.
- Defining and estimating User Stories (e.g., Story Points, Planning Poker).
- The Sprint Backlog and the definition of 'Done'.
- The Product Increment and its importance to stakeholders.
Unit 3: Scrum Ceremonies (Events)
3.1 Sprint Planning and Daily Scrum- The objectives and time-box for Sprint Planning.
- Selecting and forecasting the work for the Sprint.
- The purpose and structure of the Daily Scrum (stand-up).
- Techniques for effective facilitation of the Daily Scrum.
- Conducting the Sprint Review and gathering stakeholder feedback.
- The objective and format of the Sprint Retrospective.
- Identifying and implementing improvements from the Retrospective.
- The concept of continuous improvement in action.
Unit 4: Product Backlog Management and Estimation
4.1 User Stories and Acceptance Criteria- Writing high-quality user stories (As a [User], I want [Goal], so that [Reason]).
- Defining clear Acceptance Criteria for user stories.
- Techniques for Product Backlog refinement and grooming.
- The concept of a 'Minimal Viable Product' (MVP).
- Relative sizing and the use of Story Points.
- Introduction to Planning Poker and other estimation games.
- Calculating team Velocity and using it for forecasting.
- Tracking progress with Burndown and Burnup charts.
Unit 5: Scaling Agile and Organizational Impact
5.1 Managing Technical Debt and Quality- Defining and managing technical debt in an Agile context.
- The role of automated testing and continuous integration.
- The importance of code refactoring and clean architecture.
- Integrating security into the Agile development process.
- Challenges in adopting Agile in large organizations.
- Strategies for integrating Agile with traditional governance structures.
- The role of IT leadership in championing the change.
- Measuring the success of Agile adoption beyond simple output.
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