Design Thinking is a human-centered, iterative process used for complex problem-solving and innovation, applicable to products, services, and business processes. This practical course guides participants through the five core phases: Empathize, Define, Ideate, Prototype, and Test. It moves beyond abstract theory, teaching concrete tools for deep user understanding, rapid conceptualization, and efficient validation. Participants will leave with a versatile methodology to tackle poorly defined problems and deliver solutions that are desirable, feasible, and viable.
Design Thinking for Innovation: Problem-Solving through Creativity
Introduction
Objectives
Upon completion of this course, participants will be able to:
- Master the five stages of the Design Thinking process and know when to iterate or backtrack.
- Conduct effective user research and create empathy maps and personas to truly understand customer needs.
- Reframe vague business challenges into actionable, human-centered problem statements (POV).
- Facilitate high-energy ideation sessions using various creative thinking techniques.
- Develop low-fidelity prototypes quickly and cost-effectively for validation.
- Design and execute small-scale usability tests to gather constructive, unbiased feedback.
- Apply Design Thinking principles to both external product challenges and internal process improvement.
Target Audience
- Product Managers and Business Analysts
- UX/UI Designers and Customer Experience Teams
- Innovation Team Members and R&D Personnel
- Project Managers leading cross-functional initiatives
Methodology
The course employs an immersive, project-based approach, where participants apply all five stages to a live business challenge. **Scenarios** involve analyzing poorly performing product launches from a user perspective. **Case studies** examine how companies like Airbnb and IDEO used Design Thinking to solve their initial problems. **Group activities** include timed rapid-prototyping sessions, where teams build a physical model of a new service using only office supplies. **Individual exercises** focus on mapping their own daily workflow and applying the Empathize phase to a colleague. **Syndicate discussions** analyze the challenges of gaining leadership buy-in for a fundamentally non-linear approach.
Personal Impact
- Develop highly sought-after skills in structured, creative problem-solving.
- Improve collaboration by learning to listen and synthesize diverse team inputs.
- Reduce cognitive bias and make decisions based on verifiable user evidence, not assumptions.
- Become a strong internal advocate for customer-centric methodologies.
- Accelerate the ability to take an idea from concept to validated prototype rapidly.
Organizational Impact
- Increase the success rate of new products and services by ensuring desirability.
- Reduce costly late-stage development failures through early, frequent validation.
- Foster cross-functional collaboration by providing a common problem-solving language.
- Accelerate the organization's pace of innovation and learning.
- Build internal capability to solve complex, ambiguous problems efficiently.
Course Outline
UNIT 1: The Foundations of Human-Centered Design
Defining the Methodology- Introduction to the history and core principles of Design Thinking
- The three lenses of innovation: Desirability, Feasibility, and Viability
- Distinguishing Design Thinking from traditional analytical problem-solving
- The iterative loop: Understanding when to jump between the five phases
UNIT 2: Empathize and Define
Deeply Understanding the User- Techniques for conducting effective user interviews and observational research
- Creating detailed Empathy Maps to capture user feelings, thoughts, and pain points
- Synthesizing research findings into meaningful Personas and user segments
- Crafting clear and actionable Point-of-View (POV) statements and "How Might We" questions
UNIT 3: Ideate and Conceptualize
Generating Creative Solutions- Facilitation techniques for high-quantity, constraint-free brainstorming sessions
- Utilizing visual tools: Sketching, Storyboarding, and Concept Cards
- Divergent thinking tools: SCAMPER, Random Inputs, and Attribute Listing
- Convergent thinking: Affinity Diagramming and Idea Ranking methods
UNIT 4: Prototype and Test
Making Ideas Tangible- Principles of rapid, low-fidelity prototyping (paper, cardboard, digital mock-ups)
- Identifying the core assumption to test before building the full solution
- Designing simple, unbiased usability and feedback tests
- Analyzing test results and generating actionable insights for iteration
UNIT 5: Scaling Design Thinking
Integrating into the Organization- Applying Design Thinking to non-product challenges (e.g., strategy, organizational structure)
- Building internal design thinking capacity and training internal facilitators
- Integrating the methodology with Agile and Lean product development cycles
- Measuring the ROI of Design Thinking: Metrics for desirability and speed
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